Solve Unamusement

View Elsewhere

Solve Unamusement has been closed, but that does not mean you can't still find random amusements or keep in touch with the former author of this blog.

Everything shall be on the author's deviantART journal and there is a feed to go with it.

The Dudel Journal

Living Worlds (Elder Scrolls Series)


The Elder Schools serious started out as a randomly integrated first person RPG that started out as the name implies. Arena was the first of the Elder Scrolls names and thus does not have the "Elder Scrolls" moniker the the others do. While each game is independent of the others while graphics and gameplay improve based on comments from players the best in the series is Elder Scrolls III: Morrowind.

This was the first one of the four to go fully 3D and start a rang of games after it. While the first two where its building blocks and their stories were great. The main draw to each of these games is the "play as you will" attitude of them. No class or race is stronger then any other, although one "combination" may work better then others upon character creation. Each game was/is a matter of play style.

Morrowind is such a grand game, in fact, that is STILL being sold retail while the game was released in 02 and its sequal has been out for some time now. There are even mods for Oblivion (the fouth in the serious) that directly alter the game to Morrowind's landscape and story.

The advancement in technology is a wondrous thing as it allows for better graphics but the story is the same regardless of the colors on the book cover.

Arena

Daggerfall


Morrowind

Oblivion



While graphically the games have been revamped and upgraded the stories take their turns. Morrowind is by far the best of the four because it has a nice balance of them all. Arena and Daggerfell get a small boost for being able to keep up with their story despite the technological restriction but Oblivion has no excuse for its weak story.

All of these games may be played on your PC, one way or another. Arena and Daggerfell may require a emulator program to operate but Morrowind and Oblivion should work with most standard systems. As far as I know, only Arena is shareware but checking the Elder Scrolls site, found in side bar, should clarify any and all misconceptions you may or may not have.

A Clever Rodent




Childhood filled with the antics of Bugs Bunny and his "crew" this is something that will never lose its charm. The age of the watcher is only limited by their own belife of what is "to old" for cartoons. Personally, I say no one is ever to old for cartoons.

Bugs Bunny is someone who teaches us all the power of being clever while in undying circumstance. The particulars of any of his situations are only lead by his slight misdirection, "I should took that left turn at Albuquerque." Always willing to look a villain in his eyes and tell him whats what then mess with his head, seconds later.


Sara Hare


If only we were all a little more like Bugs Bunny there might be a little less stupid to deal with around the world. Yosamite Sam sure takes a beating good though so maybe it might only bring forth more gun violence.

Thinking of Love (Days Go By - Dirty Vegas)


Days Go By done by Dirty Vegas is a light techno song that should be having you thinking of your special someone. It has simple words and tone that gets its point across while making you inadvertently think about your someone special. It is that latter reason as to why I, personally, fully enjoy the song. Dirty Vegas plays a form of techno sometimes called "House", although I am unsure of the differences between techno types.





The band of four members has plenty more where that came from with a range of sounds and feelings behind them. Sadly, from what I can find, the band has only one CD in release by the name of its band. Find them on facebook, myspace or iTunes and see what proceedings happen.

Hope to hear more from the band myself but if not there is still the current CD they have released upon the world. Perhaps more songs may make others think about lost loves or better yet, current ones.

(Last Post removed due to code error)

Derailing Fiction


The act of actively derailing a fictional story is sometimes frowned upon by others as poor etiquette but it is something that sometimes needs to be done. At times the piece of fiction may need a kick in one way or another to get the others participating more involved. The problem is it may cause people to not wish to participate anymore after something "overly random" or "adversely destructive" has happened.

Most only have a problem with such derails when it is drastic. One of my two recent examples have been the killing of characters and changing of a setting. The easiest thing to do is change the setting as actually killing off a character usually kill the active project more then anything else.

Snippet From De Profundis Correspondence Game

Urgent Message to Sam Montgomery;

Due to an error that was made in the regards as to whom did or did not have any ties to the crystal formations your mother, Carla Montgomery, has been a tormentingly killed. She claimed no knowledge of crystals of any sort even after a letter you sent was found on her property. You, and the rest of the Botanical Dome Personnel are hence forth being noted as traitors. There is also news that Wallace has helped in assisting with the escape of Lily, both are to be put to death.

This letter has been sent because you are a minor and as of now have no living family, do not think your treatment is less because you did no wrong. We hope to be able to re-educate you with a more proper form of thinking.

You shall be picked up and taken to a facility for your safety, arguments will be met with force.

Secretary of Space Defense.
_______
While the post itself did not actually claim any other character dead as there was no visual scene of the death, others may find it poor form. It was done anyway for purpose of this post and to show the frailties in the current rule set of the game.

However, killing of your own characters for any reason is never poor form but it still may upset others. While changing the genre and setting of a collaborative writing project it is not always best to destroy your own character while doing so as it is then to simple for others to fully remove the character from the story. That is, of course, if the character was intergrated to begin with.

That is unless there is another character created in its stead that has forced itself into interaction with many of the characters as quickly as possible. This is usually done by something large rather then taking each character and addressing them individually. Crashes, explosions and other such devices work well but like all things, if the person or people you are trying to derail are better and/or more creative writers then yourself you will be the one who gets out matched.

Snippet From Milgram High <3

It didn't take long for Commander James Q. Waller to find the safety switch that would prevent the self destruction of his ship. In a panic he smashed it into the dash thinking it was a button. Commander James Q. Waller screamed out his toothless mouth letting his neon green, glow in the dark hair burst about the low gravity chamber he was sitting in.

The galaxy outside spun itself around the tiny capsule that held the odd looking captain but he was not phased. Pressing for time as the pod leaked oxygen into the empty space about he looked for the nearest planet that resembled his own, luck would have it that Earth was not far away.

Lucky was on Captain Waller's side as he broke the atmosphere with limited heat destruction and hull breaches. The ship would never fly again, even with brand new parts but the captain was going to be alive. His ship decended quickly and smashed into the Migram High, the lunch and science areas to be specific.

It was unfortunate for Robby that the ship incoming would smash him in the face and destroy half the school in its wake. Especially as one of the science club members found a cure for Robby's infliction. Worse still that the chemical discharge from the liquid was highly explosive, if not temporarily dormant. Captain Waller had no knowledge of any of this as he opened the pod door and sent it smashing into a lunch table.

"I am Captain James Q. Waller and I come... in peace," He said loudly through the cloud of white fume came from the pod, it was sterile atmosphere but only to the captain. One unlucky student passing by and choked to death on the cloud. It seemed, Commander & Captain James Q. Waller may not be coming in as peacefully as he thinks
__________

Tricks for derailing a thread are difficult to give or follow as it is dependent on each individual writer and the ones he or she is interacting with. Some fellows will try and resurrect the mess that was caused but most, if not done lightly, will chose to not want to participate with any further projects while you are present. Derail fictional works at your own risk. This will bring bad bread if done incorrectly or with strictly malice intent.

Interactive Buddy


One of the older flash games I've played but still one of the best, Interactive Buddy is hours of fun in a simple package. The premise to the game is in its name, you get a little Buddy. He responds to your in game stimulus be that tickles, punches or explosives. The latter being the most fun. By interacting with Interactive Buddy you earn in game money to be used for in game items, modes and skins.

Most of you will torment Buddy with explosives but the most fun things happen when Buddy trusts you. when he is oblivious (new game) has has grown to trust you (again) he falls for things. The most amusing of these is the tossing of a hand grenade and him catching it. Buddy isn't sure what to make of the object in his hands, until it explodes and he gets a big sad face.

Fun Things

  • Purchase the gravity shifter, drop a bunch of bowling balls and then one grenade and watch the fun.
  • In Game Radio is speaker specific, which ever side its closest too is the speaker that gets audio. Buddy dances when close enough to the radio.
  • Set Buddy on fire and watch him scream bloody murder and run, put him out with one of the three water hoses. The fire hose pushes him around violently.
  • Hold Buddy's hand long enough, without smashing him into stuff, and he will trust you again. (Still runs from grenades but not the mouse pointer)
  • Stack Objects, Buddy Included, with the "explode at mouse" god power then watch gravity do its magic. (Requires precision)
  • Buddy Likes Baseballs provided they don't hit him in the head play catch with Buddy and watch him smile.
  • When Buddy is out cold you can either tickle him awake or purchase the stun gun and give him a quick ZAP.

That is just some of the things that Interactive Buddy can do, if you get enough in game money you may purchase the mode that allows you to write your own scripts for the game. This is good for "code savvy" people, unlike myself, and it opens up a world of possibilities.

Controls are simple point and click and in game instructions, if you need them, are provided along with a help menu.

Be Buddy's savor or his curse, its up to you!



Sweded (Be Kind Rewind)


The "Be Kind Rewind" video (VHS video) store is finding itself in a bit of hardship in the new coming era of the DVD, its losing business, customers and soon the building it rests in. Strugling to survive in the new world and unable to adapt the store is doomed to be shut down. Then upon an error in judgment, the store has all their VHS taps magnetically erased and its up to Jerry and his only "real friend" to make it right, save the store and restore the community.

With this the Sweded movie is born!

Self creations of popular movies made on low budget, possibly altering the contents a little, and most done in under thirty minutes. These short homey movies are so amusing that they have their own following now.

The trailer of this movie doesn't really give it much justice but gets the point across to the basics behind the film.




However, the Sweded trailer done by writer/directer Michael Gondry does the move more service then is truly understood.




The movie is a great family film with high laugh quality and a good moral lesson, if you wish to look for them. Don't be afraid by the films "kooky nature" or "happy ending mentality" this is a great view and I'm glad to have seen it myself.



Hand Held Emulation (VBA)


Emulation is not stuck solely for in home consoles, which is proven with the Virtual Boy Advance. The Virtual Boy Advance or VBA, emulates all Nintendo Game Boy games from the Advance down. Which allows for a vastly extended library of titles. Like the ZSNES the VBA has some interesting features that allow for enhanced play opportunities. Cheatp to play with low system reqs this is for a lot of people who aren't looking for "too much" or need a dose of something they might miss from earlier years.


Core Features
(In No Particular Order)


Windows Windowed. Unlike the ZSNES the VBA opens in an actual windows window which allows for being stretched with the mouse rather then having to adjust settings within the emulator. This is handy considering the base size for the screens is that of the systems they come from. (1 x 2 in and 2 x3 inc are standard)

Run Zip: Like the ZSNES the VBA does not require you to unzip game files in order to play them. The VBA itself must be unzipped. This saves hard drive space, but not much, and also provides simple loading and reloading.

Save States: While common among most emulators and ROM files, the save state is still a core feature to the VBA. This allows to save without the need for in game save options, which is handy.

Recording: As with a lot of emulators recording is slowly becoming standard. This allows you to, simply put, record your game sessions for whatever reason. You may also screen shot/capture.

Ease of Use: The emulator puts everything right in front of you with simple drop down and know how buttons. There is even a help menu for those that may need it.

Among those there are also many options on how to adjust the audio and video so that it will run on any machine. Forcing the frame rate, allowing the audio to adjust, as the Game Boy audio was brutal. My suggestion for options is to mute the audio on the VBA as the horrible music and sounds do not translate well into even low end PC speakers. The video will be a machine by machine base but to improve speed the easiest thing to do is boost or lower the frame rate which can be done simply in the frame rate option.

Most new emulators have these features, but the VBA was one of the first to get it working great before it was all standard. An update for the VBA has not been released sense 2005, do not get your hopes up for one.





Caution: Using emulators and having ROMs without owning the cartridges is technically illegal. Any ESA restricted titles that are obtained are illegal even with owning the cartridge.

Talk About A Crappy Day


Mr. Matsubayashi is having a horrible day that keeps getting worse and worse and ends on a high note. Do you feel sorry for Mr. Matsubayashi? Personally, I think anyone that can't blink or move their jaw any sorta deserves to get the world turning against them.



mr. matsubayashi by ~linoc on deviantART


Artwork needs no real explanation for it but I feel lazy if all I do is post the image and move on.

Comedy Nerd News (AOTS)


The G4tv exclusive show Attack of The Show provides an hour of amusement every day from seven to eight pm, eastern standard time. Attack of The Show is hosted live by Kevin Pereira and Olivia Munn for an hour every Monday through Friday. Having been around for years with showings five days a week, the show gets great ratings, especially considering their target demographic doesn't usually watch TV.

Gadget news on the newest and most recent technology to come out, done once or twice a week. There is also DVD reviews and suggestions by Chris Gore on DVDuesday. A show that covers almost everything the 18-35 year old male would be interested in, women included.

Not counting the news and other "information" that AOTS actively and daily gives there is also their attempts at humor. Some are horrible misses that make you ponder what the heck you watch the show to begin with while others make you glad you have Tivo, or wish you had Tivo.

With that knowledge I would like to share a moderately old sketch about the Xbox 360 epidemic that is STILL affecting much of the hardware. This video is funnier when you know of the problem they are mocking, otherwise it makes limited to zero sense at all.




That was a simple "taste" of what AOTS has to offer. They are not afraid to make fun of themselves, or anything really, just for a cheap laugh. News on relevant to me issues is gone over as well as some interesting point outs about certain videos on the net.

Multiple Endings



In Crono Trigger you play the role of Crono (You may rename him and the rest of your party members upon meeting them) the main plot behind Crono Trigger is to save the world. The trick is WHEN to save the world. As the name of both character and game imply the "Time Trigger" is what needs to be watched out for. There is a greet evil that will eventually destroy the world and its up to Crono and his group to defeat it.

That "feature" alone for Crono Trigger allows for several different endings, none of which I will state here. I will state that the "happy ending" requires the most play time and the saddest least fulfilling of the endings requires the least amount of play time. The story is beautifully written and does not hold the typical standards that most RPGs, in general, have.



Suggestions:
  • Open the "Black Chests" in the present after examining but not opening them in the past for better items.
  • When playing the first time through do not look for "easy outs" on killing the final boss.
  • Talk to Crono's best friend Lucca's (or whatever you have named her) father for Lucca's best equipment.
  • Do not fret when you may have possible "mess something up", this game is intended to be played multiple times so you may try again next time.
  • Play the game AT LEAST TWICE.



The game starts in Crono's room where he is pestered by his mother to wake up. From there he is encouraged to go to the fair, but I'd suggest exploring town a bit before you do. The fair is filled with a few mini games and has a battle training area where you fight a singing robot.

After a little bit of time Crono, literally, bumps into a blond chick who doesn't give her name. Crono and the chick decide to explore the festival together. At the "top" of the fair/festival is where Crono's best friend and her father are making a new invention. The two think the invention will change the world, and it does, but not in the manner they think. An error occurs on the machines and an odd dimensional rift is created, sucking the blond chick inside. Crono, of course, decides to follow regardless of the risk and the adventure begins!

Traveling between time and locations, Crono Trigger is a grand game that evolves multiple endings. For its time, this was a rare thing, to be implemented correctly. If you've an SNES or the ZSNES emulator, I'd highly suggest this game. Playing on the ZSNES would be the preferred as their is less chance the game will crash or fail. There is also the added bonus of extended memory and the ZSNES features.


OOC Opportunists (Cantr Thieves)



Thieves are a common thing in Cantr and a sight for amusement when handled "correctly" while avoing a break in the Capital Rule of Cantr. The CR (Capital Rule) being the only rule of Cantr is simple to know but some fail to understand its simplicity.

There are several types of Cantr thief. They range from the most common and easiest to handle of the "Suicidal Newspawn Thief" to the more difficult and ruthless "Cantr Pirate". As stated previously the most common and easiest to handle is the "Suicidal Newspawn Thief". These are those that appear into the world of Cantr with an odd chip on their shoulder and think everything that is not bolted to the ground theirs. Worthless parchment and town laws, along with simple and/or broken tools up and removed by a naked man in his twenties. Soon after he drops all that he has taken as the guard strikes him down dead.

Being on the other side of a thief strike is not always fun for the character but as a player it provides needed in game excitement. Simple thieves are nothing, though, compared to the constant fear of pirates and other threats nearby.

Pirates do more then steal notes and run. Cantr Pirates lay waste to towns, killing all they can and taking real resources that the town has to offer. Of course, Pirates are more of a coastal problem then the "Suicidal Newspawn Thief' but the causality as most cities and towns thrive on the coast compared to inland is substantial.

The minor problem with either of these "thieves" is their actions are done in an out of character (OOC) manner. Taking things when they see "characters sleeping" (Players not playing). Taking advantage of such an event could be RPed as late at night but the fact that players are using the info to organize attacks is the "gripe". Especially with attacks and kills being quicker then most can respond to, there are many reasons for this.

Small issue of OOC behavior aside; in my opinion of Cantr Thieves they provided excellent, if not random, role playing opportunities. Each unique in its own manner as the one before and after. Sometimes the thief gets away, other times he steals something powerful and is difficult to catch. Other times, still, he is gone unnoticed for years and may even return to a town he has "pillaged".

Note: The "Suicidal Nespawn Thief" is looked down on by most players despite its random interjection of RP on an otherwise quiet and boring town.

Music Sells A Game (Persona 3)


Persona 3 US CoverImage via Wikipedia

Despite the very stale Japanese RPG name and stereotype most want to toss Shin Megmi Tensei Persona 3 into, the game is great and filled with amazing music. Like with most games, sound development is key to immersing the playing in the experience. Persona 3 and its "expansion" do this very well. I assume the expansion "FES" does this well as I've yet to play it.

The basic story behind Persona 3 is a bit drab comepared to other RPGs with similar stand points. You, the main character of your own name choice, is sent to a new school in Japan. This school has a certain group of people who have a special power called "Persona". Thse are reflections of your inner self and are able to be used during "The Dark Hour" to fight against "Shadows". Thats the general premis in a nutshell but there is SO MUCH more to Persona three then the cookie cutter people think it was made from.

The art, music and style of the game are the real selling points. The music ranges from some basic but not typically irritating j-pop to something resembling that of progressive/medolic metal.

The intro sequence for Persona 3 will have you wishing you had the game and a PS2 to play it on.



If that didn't get you then the battle music will surly grab your attention. The guitar rift alone took me from my seat, for reasons that I was not fully expecting it in such a game, then added in with the tone and soothing vocals its a blast.



These two samples are nothing compared to the full game experience. I'd fully recommend Persona 3 to ANYONE looking for an amusing game with excellent sound and graphics. However, I will note that some parts can drag but this is typical of RPGs in general. The controls are simple and the story, despite my HORRIBLE simplification, is deep with lots of character development.

Arkanoid On Crack (Stick Brix)


Stick Brix (linke in sidebar) is a fast paced Arkanoid clone where the goal is NOT to break all the blocks, or bricks, but to instead kill all the stick people that are on the stage. This is accomplished by knocking them upside the head with the play ball, removing blocks from under them so they fall to the ground or shooting them with a rare power-up.

The controls to the game, like most Flash Games I like, are simple. All you have to do is move the mouse from left to right. Doing so causes the bounce back bar to move from left to right. The only problem, I've found, with this is getting to close to the sides of the game. If your mouse moves off the game screen EVEN SLIGHTLY then you no longer have control. This is common among flash games but with the need to have the bar reach the very edge of the game, it creates problems.

Music and visuals for the game are just great! That is the only phrase I'd have to use on such simple and epic graphics and sound. However, a word of caution. If you are pron to epileptic seizures I'd suggest against playing Stick Brix.

Most levels are easy enough but once you find ones where the brix are made of brick and can not be destroyed. You can be annoyed because if the presision needed that the mouse does not always give. "So close" and/or "just missed" will happen on these levels a lot but that is a minor gripe for a free game.

Boss battles, yes there are boss battles, require the same as all the other levels but these Sticks fight back. They drop large exploding spike spheres of doom. These spheres can not hit the ball you are bouncing OR the bounce back bar or your life meter will drop.

The life meter stretches across the screen, giving you (I think) nine lives. Each time the ball is exploded or you miss one of the bounce backs a heart is taken. I've yet to see a way to get hearts back, but they may be there.

Enemies consist of simple fodder, men with baseball bats, cannons and all other sorts to find. Each only needing one strike, that I know of, to remove them from your game screen.

Tips:

  • Pay Attention to Projectile Enemies
  • Watch for Power-Ups
  • The "F" power-up is a missile, use it to hit brix before enemies.
  • Try to "catch" enemies as they fall for combo bonus.
  • Hit multiple enemies at once for combo bonus.
  • Be calm and calculating on non-destroyable brick levels.

On those notes, I wish you luck and fair gaming on "Stick Brix".

The Cat Came Back (Musical Cartoon)


Based on a folk song made in 1893 by the same name, this cartoon is about Johnson and an annoying yellow cat he can't get rid of. The cartoon was made by Canadian directer Cordell Barker in 1988. I didn't see the animation, myself, until much later during a Cartoon Network week from "Cartoons Around The World". Recently I saw it again while looking for something else.

"The Cat Came Back" holds up to this day. Its a nice adverse to the Japanese and American cartoons that are currently being shown. This short Canadian film has a hand drawn comic feel with a nice un-augmented sound to make a blissful creation. Coming in under eight minutes and ending on an ironic note, "The Cat Came Back" is guaranteed to make you chuckle.



The song has been reworked from its original version to be "less violent" but the style, tone and message are all still the same.

"Cats are EVIL! Yellow one's are especially evil."

For extra amusement look up the original song by Harry S. Miller or the remake by Fred Penner. Neither of these is the audio actually in the cartoon.

Reusing Characters (Shard's Shard)



A common abnormality among writers is the reuse of characters, be they main or minor. Each writer has their own personal reasons for doing so, some better then others, as well as their own ways of doing it. A good reason for doing this is continuity. Having a character you, the writer, know and keeping the stories consistent with in each other allows others to see the differences between the locations and situations the character is in. If the reader knows a character well enough they then expect certain aspects to come to fruition. This is with the assumption that all character repeats are clones independent of their reality. A case that should be avoided while using characters more then once as this brings about stagnation.

A Personal recommendation for writers who DO NOT stagnate is one by the pen name Shard. This writer uses a character with the same name she signs her literary works with, that name being Shard. A character that is only bound by the writer herself.

According to Shard (The Writer) her character has two main reasons for existence. One is to teach, be it herself or others, by means of actions she (the writer) could not normally do. The other is to entertain also by means she (the writer) could not normally do. The former is the most difficult of the two as it requires readers to be open to possibilities, the latter requires only a limited imagination as Shard paints a wonderful picture.

The Winged is the first time I had the pleasure of reading about Shard's Shard...

Exert From "The Winged" by Shard
Shard opened her eyes as the light flicked on in her room. She sat on her bed, staring with unfocused vision at what was to her a blurry outline of a man. She whimpered as he walked towards her, the blurry image coming clear as that of a tall man. His hair fell lightly on the shoulders of his gold inleid robes.

The Man kept his hands in his pockets as he nudged the door shut with his foot. He stepped over and sat down on the bed next to her. "How are you feeling this morning?"

Shard pulled her knees to her chest and wrapped her arms around them, folding her leathery black wings against her back "I..." She wasn't quite sure how to answer him.

The man reached out and put a hand on her cheek "It's alright, you can say what you want" The blond jerked her head away from him and watched as he glared at her.

To those who knew her only by reputation, Shard was a ruthless killer, she was the evil kings right hand man. Sent in the kings stead to missions and battles that were too great for even the highest ranking general, but too petty for the king to do himself. She would, on occasion, join the king when he went to address the public, though she never seemed to speak at these meetings.

... but soon I found the character to be more diverse then duck tape. The basics behind Shard's Shard become apparent very quickly to any who sees the character appear, but these things are only on the surface.

Exert From "The Chase" also by Shard
A blood red cloth fell over deep blue eyes, sliding down to cover a slender mouth. The blonde girl observed her appearance in the mirror, testing out the bandit look. Apparently her skinny tie look was getting old, so she had begun exploring her other options.

"Hmm, I think I Like this one." She said, turning to the tailor of the headquarters, still wearing the red cloth over her nose and mouth. The tailor nodded, and took down her name before handing her a set of similar red pieces of cloth.

"Thank you and have a nice day Commander Shard."

She was grinning slightly at her new look, though no one could tell, which made her smile even more. Shard exited the tailors shop and began to head towards her suite. Another hue of red crossed her otherwise all black attire... A Small Red dot became visible on her shirt, just over where her heart was.

The key with using characters over, and over again is versatility. Without this, you become repedative and/or stale. Shard solves this "problem" simply by changing the character's surroundings and environment.

Exert from "Hazard" once again, by Shard.

Shard had never seen any part of the Prison... The original verdict had her in for 12 consecutive life sentences (Life sentence; 35 years) But it was later decided that she would serve only seven of those sentences in exchange for her helping the King with his wars... For two week periods at a time she would be sent to help kill the oposing forces, and the rest of her time she spent in the prison. No, it wasn't because she'd never been to the prison that she'd never seen it, infact it could be argued she knew the prison better then most of the guards. Shard was a fire demon, and her eyes were her catalyst... If it wasn't for her agreement with the court, she would have been blinded upon entereing Hazard, instead she was fitted with a magically secured blindfold, the means of its safe removel were still unknown to her. When she went to fight, the blindfold was removed, but while in the prison, or on her way too and from it, she was kept blind.
How would any of us tolerate such an event as being drugged and thrown into a pit of criminals, magic eyes with or without? That is the challenge Shard (the writer) brings with her character. Bringing us into a situation we may not have ever even thought with one simple blond haired female. For the full effect of Shard's Shard, suggest reading "The Princess".

Character replication and repetition must be handled with a light glove, a glove that Shard (the writer) fits into very well.
 
|  Solve Unamusement. Blogger Template By Lawnydesignz Powered by Blogger