Solve Unamusement: Cantr

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The Dudel Journal
Showing posts with label Cantr. Show all posts
Showing posts with label Cantr. Show all posts

Redirecting (Looking, again, at Cantr)


Those of you that were here from "the beginning" know of, and probably play, Cantr. If you don't then look at this later.

Basically, my view of the subject has not changed. It is still a very fun game that anyone who considers themselves an armature writer with an open mind will enjoy. It also appeals to a few of the more "gamer" aspect but that behavior is generally frowned on within the active community. From my point of view, neither "way to play" is wrong or bad but be warned if you pick the latter you will not be anyone's favorite player.

What I really wish to bring light on from my previous post was the small bit of one small sentence. It was the interjection: "If only a little" and I've come to realize how big that interjection is. After playing for a bit more time this "only a little" seems a lot drastic then it used to. Generally, that is the extent to which you can affect the game or, if you look at it in terms of percentage, you can't affect it at all.

There is a reason why the game offers fifteen character slots for you to participate in the world and that's because if you wish to leave a dent its generally based on the number of characters you have now or have had in the past. This is not particularly bad but it does discourage people from playing beyond the games basic micromanaging points (get food, cook food, eat food, use shield, eat).

What things come down to are character specific marks on other specific characters. Don't try and leave your mark on the Cantr world by being the best, whatever. Instead just try and enhance the characters directly involved with your own. If you're lucky you might change the world via third party but the only real way to change it first hand is to get extremely lucky. Most characters are dead characters forgotten in one real life day by live ones, so enjoy that small moment cause its the only one you'll really get as a player. The sad thing about it is that you'll not get to witness it as events after character death are not privy.



OOC Opportunists (Cantr Thieves)



Thieves are a common thing in Cantr and a sight for amusement when handled "correctly" while avoing a break in the Capital Rule of Cantr. The CR (Capital Rule) being the only rule of Cantr is simple to know but some fail to understand its simplicity.

There are several types of Cantr thief. They range from the most common and easiest to handle of the "Suicidal Newspawn Thief" to the more difficult and ruthless "Cantr Pirate". As stated previously the most common and easiest to handle is the "Suicidal Newspawn Thief". These are those that appear into the world of Cantr with an odd chip on their shoulder and think everything that is not bolted to the ground theirs. Worthless parchment and town laws, along with simple and/or broken tools up and removed by a naked man in his twenties. Soon after he drops all that he has taken as the guard strikes him down dead.

Being on the other side of a thief strike is not always fun for the character but as a player it provides needed in game excitement. Simple thieves are nothing, though, compared to the constant fear of pirates and other threats nearby.

Pirates do more then steal notes and run. Cantr Pirates lay waste to towns, killing all they can and taking real resources that the town has to offer. Of course, Pirates are more of a coastal problem then the "Suicidal Newspawn Thief' but the causality as most cities and towns thrive on the coast compared to inland is substantial.

The minor problem with either of these "thieves" is their actions are done in an out of character (OOC) manner. Taking things when they see "characters sleeping" (Players not playing). Taking advantage of such an event could be RPed as late at night but the fact that players are using the info to organize attacks is the "gripe". Especially with attacks and kills being quicker then most can respond to, there are many reasons for this.

Small issue of OOC behavior aside; in my opinion of Cantr Thieves they provided excellent, if not random, role playing opportunities. Each unique in its own manner as the one before and after. Sometimes the thief gets away, other times he steals something powerful and is difficult to catch. Other times, still, he is gone unnoticed for years and may even return to a town he has "pillaged".

Note: The "Suicidal Nespawn Thief" is looked down on by most players despite its random interjection of RP on an otherwise quiet and boring town.

Cantr II (A Society)


An open world of vast possibilities waits those who have the stomach to tolerate such grandeur as the ability to influence a culture with the wave of a hand or a single word. Society as you know it, evolving and evolved in manners few could expect.

Picture a man spawning on his twentieth year with no memory of those before it, this is how each of the beings in Cantr II have started. Many took this lack of memory as an excuse to harm, kill and even maim their fellows, sometimes only out of fear. Others took arms against these and created the guards of towns. Thieves try to prosper but pick the wrong town and are met with being locked up or even killed. A guard chases a man out into the woods only to be ambushed by many more and have the favor returned. Holy men and women preaching of their gods, goddesses and other beings of power. Some are ignored, some gain followers and others may be met with harsh punishment.

Simple Farmers try and protect potatoes from pirates as both need the starch in order to survive. Neither side giving any head way but the simple farmers seem out classed. Perhaps they run for a neighboring town, perhaps they lock themselves inside and pray to any higher powers they may believe. Crowbars in hand the pirates try stealing from the simple farmers but help comes from a local queen. She has her army lay waste to many of the pirates but one some how escapes with his life in tact.

Queens and kings rules lands, as well as councilors, presidents and priests. Some leaders are more peaceful and well mannered then their people and others are cruel and ruthless in their actions. No one town the same as another as each character brings new life to a different location. Life is good, in some areas, food is plentiful and each town member is well cared for. Other places are harsh and only the rough usually last long. Those that do survive long in the hot and violent deserts or cold and barren mountains are praised for their strength or mocked for their stupidity.

The world of Cantr II lives and YOU, the player, bring it to life with each character you spawn. Each character a small extension of yourself, your personality or perhaps just a little quirky thing you found to amuse. Village idiot, master thief, simple farm hand, quirky lover boy; All these and many more will be found, only a mater of time before you see the Cantr world evolve, if only a little.



 
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