Solve Unamusement: 11/29/09 - 12/6/09

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Solve Unamusement has been closed, but that does not mean you can't still find random amusements or keep in touch with the former author of this blog.

Everything shall be on the author's deviantART journal and there is a feed to go with it.

The Dudel Journal

Daft Punk vs... Again


Why again? Cause Daft Punk is awesome and mixes with almost everything. There is a reason why they don't make music and people still know who they are. Daft Punk is like The Beatles of techno. Not the first to do it, by any means, but the first to do it so well that they last for years on the popularity toll. Not to mention that nerd cred lets you live forever.

Now, one of these I honestly wanted to wait because I wanted to highlight the vs mix partner, and did. The problem is that I found so many good Daft Punk remixes that I forgot to list some or they were lost under other future Solve Unamusement amusement listings.

Well, here they are, hope you like them as I did.

VS The Beastie Boys


VS Justice


An American Icon



Captain America, that's right people. One of the lamest most awesome characters to ever be about. Why I say lamest and most awesome? Because Captain America has the dumbest concept of all the heroes I've seen.

Some random dude gets random serum and becomes super soldier, which gets named for being a pinnacle of American technology. The worlds fist super soldier of fortune, that then became a mercenary, more then anything. Like all the great comic book heroes, he's lived and died and then not really died but only been in some awkward place in order to live and save the world again.

Let's give Captain America a salute for being so epically awesome and lame at the same time. Although, he is probably one of the first to coin this horribly now abused stereotype. Then again, I'd not be shocked if he wasn't.

Armstrong Holds A Joke, For Years


The joke of the day at Joke Warehouse claims this next bit of text to be a true story. True story or not, it's funny.

Neil Armstrong Secret Revealed

On July 20, 1969, as commander of the Apollo 11 Lunar Module, Neil Armstrong was the first person to set foot on the moon.

His first words after stepping on the moon, "That's one small step for man, one giant leap for mankind," were televised to Earth and heard by millions.

But just before he re-entered the lander, Neil made the enigmatic remark, "Good luck, Mr. Gorsky.'

Many people at NASA thought it was a casual remark concerning some rival Soviet Cosmonaut. However, upon checking, there was no Gorsky in either the Russian or American space programs.

Over the years many people questioned Armstrong as to what the "Good Luck, Mr. Gorsky" statement meant, but Armstrong always just smiled.

On July 5, 1995, in Tampa Bay , Florida, while answering questions following a speech, a reporter brought up the 26 year-old question to Armstrong. This time he finally responded. Mr. Gorsky had died, so Neil Armstrong felt he could now answer the question.

In 1938, When Neil was a kid in a small mid-west town, he was playing baseball with a friend in the backyard. His friend hit the ball, which landed in the neighbor's yard by their bedroom window.

His neighbors were Mr. And Mrs. Gorsky.

As He Leaned Down To Pick Up The Ball, Young Armstrong heard Mrs. Gorsky Shouting At Mr. Gorsky. "Sex, You Want Sex Now?! You'll Get Sex When The Kid Next Door Walks On The Moon!'


No, there was no checking of sources. This is a funny joke be it real or fake. I hope you enjoyed it's humor.

Something Calm (The Happy Sea)


Not exactly sure where this was found, although I think it was one of the sites/blogs that Strictlyb Bangers has as an affiliate. It was found during a random bordom and blog search, which is done every so often.

Colleen - The Happy Sea


Nothing much more to add except that this is very nice. Good for meditation and stuff of that nature if that is your deal. Great for sleeping, if you're not afraid of leaving the PC on, or can find the mp3.

Dough for the Do-Do


For me, this was the first time I had seen the Looney that ws Tuned, Do-Do. He's a brilliantly absurd creature living in a land of odd literals and backward logic.

While it is a remake of an older 1940's cartoon, Dough for the Do-Do is a great intro to the awesome that was and always will be Do-Do and Wacky land. It is also one of the best Looney Tune episodes with Porky Pig.

Dough for the Do-Do


Hope that is a nice diversion from the MMO nonsense. However it shall be returned too, eventually, once enough time has been spent on the game.

WHOOOOOOOOOOOOO!


Quests (Shaiya Part 3)


The quest and questing system in Shaiya has been seen before. If anyone has played an MMO within the last five years knows how this works. You pick a person and, at first, you are interested in the story they are trying to weave. How mad these NPCs are that someone went and smashed up their food cart and now you need to get revenge on the beasties that did it. That sounds fun and good until the NPC drops, "Now go kill X amount of Y and come back for something special."

It's a good and easy way to get "free" experience but I feel as though the quests, if not doing them for items, worthless. The experience and gold given seem a bit weak, especially for the first bit of time. While I have played a few that had you leveling fast and throwing gold at you, those mostly had you spending your gold just to upgrade your skills, this seems a bit slow.

Why is that? Mainly because stopping in a field of monsters who are just a bit higher level then you who don't aggro and mopping them up isn't difficult. Finding such fields of weak willed mobs at anything under level 15 is common for most MMOs but it distracts from the fun.

Personally, I feel the quest system works but needs either more reward or less work. The game isn't charging me to play it so it shouldn't be trying to make me play it. While I do understand that the point of Aeria's games is to get you to actually buy items, it is quickly apparent that it REALLY WANTS YOU to do this.

On another note, leveling feels very slow. This is, however, probably because I refuse to spend more then a few hours playing every couple of days.

A Few Hours (Shaiya Prt 2)


This post is simple and easy to understand. What does Shaiya have to give you after that first bit of "OOh look how pretty"? The raw tax of it is that it doesn't. Shaiya is very quickly just like every other MMO that is out there. You spawn near an NPC that wants to give you a quest about killing some monsters and then he gives you gold and experience.

It's a wonderful not broken formula that tricks all of us into playing these games even though we know it's just the same stuff that's been done before. Some things that made me happy is that, while the classes and races were similar, they didn't really matter. What side you have characters on makes zero difference unless you have friends on "the other side". It's the exact same game, at least so far, on both sides of the fence with only a difference in feel.

That feel that I mention, however, is brilliant! Each "side" of the torn in two world has it's own feel and magic to it. The "light side" of human and elf is cheery and clean with it's neat government types and tall sparkling spires. While the "dark side" is more gritty and broken down with its tyrannical type feel and it's Vail and The Nordein races. Each side keeps with it's color tone and general thought/feel which is very cool when you think on it.

Character creation isn't the most involved and detailed as I have seen in others (Like Perfect World) but the intro to the game is just wonderfully done and, again, keeps the feel for each side very well.

Shaiya Fan Made Intro


For being what I've seen before, this is looking very fun. After all, I didn't even realize I had spent three plus hours playing the first time I started.


 
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