Solve Unamusement: A World of Many Islands

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Solve Unamusement has been closed, but that does not mean you can't still find random amusements or keep in touch with the former author of this blog.

Everything shall be on the author's deviantART journal and there is a feed to go with it.

The Dudel Journal

A World of Many Islands



As the title states, Syrnia is a world of many islands. From Remer to Elven and Kanzo, the world is spread far. Many players do not even dare to leave the main island of Remer for fear of pirates and strong monsters but those who do, have grand rewards waiting for them. Every island brings with it a certain level of difficulty be it the level of your fishing skill or your ability to fend off attacks. There are also benefits to each island, the most common being the limit in player density for more difficult or "higher level" islands.



Fifteen skills to master, four of which are combat related, in the game. Fishing, cooking, mining, woodcutting, farming and much more are involved in the lands of Syrnia. Ships to build for fishing for large and many fish, pickaxes to build for mining for ore and gems and hatchets for chopping trees for wood and sees. Syrnia has many things to do, all that reveal a small surprise, in its own right.


Buildings to build, shops and houses, at many locations; some locations safer then others. Each house with its own storing capability, the smallest being only two hundred and fifty units while the largest is over two hundred thousand. Shops built to allow other players to purchase goods you have collected but beware of thieves. Items left inside shops are always open to those with sticky fingers and gold is safe no where but your house(s).

The guild of thieves recruits players for their misdeeds, targeting marks at random. Each treasure chest and lock tool box grants you experience but the thrill is from taking what you do not own. Be wary, soon to be thieves, jail times are long and require you to wait in game for them to end.

Gameplay is simple, not requiring you to baby sit while you earn. Bot checks are implemented to prevent people from abusing this system but can annoy if you are trying to accomplish something. There is Google adds and limits to forum avatars and signatures, to prevent the game costing money. Donating can take these restrictions from you, provided you've given enough, and perks can also be given.

Srynia's interface is basic point and click, with minor typing for chat window and bot checks. You select an action with the mouse then get a count down timer based on how many players are at your location, equipment and other details. Once the action is complete it will repeat itself, unless you are traveling or have opted out of hunting all creatures at a location.

A great game for those at work or school who would like to accomplish more then their tedious work day without taking from their job or education. Besides the timer and chat box, Syrnia does not really look like a game and is work safe.

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